12 Biggest Changes from FS19 to FS22!

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12 Biggest Changes from FS19 to FS22!
FS22 – Farming Simulator 22

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0:00 – Intro
0:25 – Character Customization
1:34 – Different Sized Bales
3:14 – Used Equipment
5:04 – Multiple Contracts
6:07 – Field Care
7:19 – Build Mode
9:20 – Equipment Packs
10:31 – AI Workers
11:33 – Production Chains
13:09 – Vehicle Straps
14:47 – Manual Transmission
17:43 – Seasonal Cycles
20:02 – Outro

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21 COMMENTS

  1. What I'd really like to know (and what I had, of course stupidly, hoped for here) is what happened to all the little and not-so-little annoyances in FS19. The helper can do more, but do they do the jobs they did (and of course also the new jobs) better? (Answer: it appears they don't, so no real change to the AI… it does feel a bit like GIANTS just wanted to distract from the lack of better AI, maybe make criticisms of the AI easier to "refute" by the old "Look what more the helpers can do; you wanted these features, now you got them and you're so ungrateful")

  2. Holy cow, just being able to have workers sell stuff for me is worth getting this game. Playing farm sim 19 turned into trucking simulator, which I don’t personally enjoy. Glad to see it doesn’t have to be that way here.

  3. AI improvements sold me on this. Always been more intrigued by the management more than driving up and down a field for hours. Haven't played it yet so we'll see if it works as expected.

  4. So most of this we had in FS19. Seasons, other bale sizes and used vehicle dealer with Mods. Also Manual Transmissions and Multiple Contracts. Player Customization is new also Field Care as i know. And the graphics and the sound is a bit better.
    I have FS19 with all DLCs what was not cheap so i am glad i keep with FS19 and my Mods instead of buying FS22.

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