PACKED with NEW MODS (Review) Farming Simulator 19 FS19 12th March 2021.

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PACKED with NEW MODS (Review) Farming Simulator 19 FS19 12th March 2021. PS5. Modhub. GIANTS Software. Focus Home Interactive. What mods do we have? What features do they have? How do they work? How many mb download are they? How many slots do they use? Find out with meโ€ฆ MrSealyp.

Mods: Manure Plates By: Danielx321, Vehicle Workshop Ramps By: JMZ, Brick Garage By: Maks, Big Garage By: Simsoniarz, Large Farm Workshop By: CaveModding, Wooden Barns By: Krycho dwa, Domestic Foil Tent With Tomatoes
By: Viczian Modding, Grain Silo By: R.Mihail, Cow Farm Pack By: Kamilos0397, Kuhn PZ280F By: Puszkap, Cultivator NVFT 72 Disc By: SM Farm, Eurospand Pack (OBE Spreader Pack) By: Black eyes modding, Samson SP 14-17 By: Twente_Farmers, Brantner TA 16053 By: pics by der Bauer, Deutz D’06 Series
By: blauea, Claas Dominator 106 By: ErikFS & TLX 48Ft Livestock Trailer
By: 82Studio.

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47 COMMENTS

  1. Just for your information the moving parts on the inside of the combine are called straw walkerโ€™s ๐Ÿ‘๐Ÿ‘๐Ÿ‘great review again ๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘

  2. Claas had the Dominator in blue as a Ford in the US I think – and possibly even as MF too for a time. The yellow colour came in when Claas built Lexions at their US plant and they were badged as CAT Lexion I believe.

  3. Never any need to apologise for a Convoy reference, MrSealyP, it's a classic movie after all and Rubber Duck would be proud he's so well loved! All we need now is a Chartreuse Microbus to tag along and we could get a big ole convoy rolling in FS with all these amazing mods!

    Regarding the Eurospand pack by Black Eyes Modding, not sure if it wasn included in the console release but as part of the update a sowing version was also added under Seeders, so we can have a Jolly spreading time .. ๐Ÿ˜

    Great mod review as always and a nice selection of new things to take us into the weekend! Cheers mate!

  4. Is it an inside joke or just irony that the man who can never find the light-switch has a starting lights intro? ๐Ÿ˜‰ But then, in a busy house you never have to find the switch; it's always on. You sound a lot fitter, good to hear!

  5. Hey I spoke to Cave modding! This is what he said:
    Thank's, Enjoy ! Yes, the trigger is a problem. First I placed it top of lift, but then the shop menu doesn't work proper and game log brings error. So I decided to put the trigger in this position. Cause is: If the trigger overlaps any other object (the lift), it doesn't work ๐Ÿ™ but I try to figure out this problem in the next update. ๐Ÿ‘

  6. Your review of the building with the vehicle lift. If you think about it only the exhaust would be serviced on the lift and the draining of fluids. All other functions would be done at floor level, add fluids, change wheels, work on the electrics, etc..

  7. Large Farm Workshop: I like to set the trigger over the stage, but unfortunately the menu doesn't work as it should, errors are also displayed in the log. This always happens when the trigger overlaps another object (in this case the stage). I will try to fix the problem with the update and put the trigger over the stage. Thanks for the introduction!

  8. Random farming question: from my house I can see loads of huge fields (uk) up on the hills, but only one is a dusky crop colour, whilst all the rest are green. Surely they aren't just farming grass? I'm a 'noob'.

  9. Itโ€™s not PACKED with new mods because if it was, we would see a 50+ minutes video from you. More like PLENTY of new mods ๐Ÿ˜‰

    USA claas was yellow-ish, not that orange colour.

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