UDIM Tutorial | FS22, Blender, Giants Editor | Lazy E Modding | Farming Simulator 22


Learn how to UDIM for Farming Simulator 22!

Links to information:
Giants Editor: (Login/Create Account)
Asset Libary:

I hope this helped y’all understand how to UDIM for FS22! If you have questions or ideas, please leave a comment!

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  1. Thanks for this. I haven’t touched GE since FS13 and this helped motivate me to get back into it. I’ve only had one issue so far, maybe you can help with.
    Not every time, but on some models if I try to use the udim picker blender will give a error about “max recursion depth”. I assume that is saying something like “this has too many faces chill out” and I can usually separate said model into smaller pieces and it works fine. I was just wondering if I’m doing something wrong or if this is inevitable and if it is, is there a more “correct” way of fixing it.

  2. Dude I was right into your video and I totally learned something that I literally had no idea how I didnt know about it, durrest moment of my existence, thanks for the sweet walkthrough 😉

  3. Sweet vid! I’m definitely looking into learning all of this… I want to learn to make my own map objects for my maps, but I have no idea where to start on texturing, this helps a bit… but maybe a tutorial on texturing an actual map object? Like a building, shed, or even something small that I could refer to? Thanks!! Looking forward to seeing future videos


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